Student Consultation-Hours

Research Interests

My general research area is human-computer interaction with focus on gamification, user experience, usability and accessibility.

Completed Research Projects

Digi-Exist - Digital health prevention for company founders (funded by BMBF)

EngAGE - Development of an online intervention to promote work design and health competence in self-designed working conditions (funded by BMBF)

Art and Civic Media | Gamification Lab - New media formats for tomorrow's social needs

Teaching Activities

My teaching focus is in the following areas:

  • Human-Computer Interaction
  • Scientific Work
  • Computer Architectures (internship supervision)
  • Operating Systems (internship supervision)
  • Supervision of final, practical and project work

Miscellaneous

Presentations on Gamification (outside conferences)
  • CoSA-Seminar: various presentations (see Seminar)
  • it-for-business Congress: "Trend topic Gamification: What's behind it?" (07.02.2018, Lübeck)
  • Hamburg Kreativ Gesellschaft: Gamificate your ways of working (12.12.2017, Hamburg)
Workshops
  • Gam-R – Gamification Reloaded: Co-organization of the workshop at the Mensch und Computer 2019 (Hamburg)
    (http://www.gamification-reloaded.de)
  • Gam-R – Gamification Reloaded: Co-organization of the workshop at the Mensch und Computer 2018 (Dresden)